| Essential Mathematics for Games and Interactive Applications: A Programmer's Guide | Comments (0) |
| By : James M. Van Verth, Lars M. Bishop | Views (32) |

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| Pub | : Elsevier Limited | ISBN | : 0123742978 |
| Year | : 2008 | |
| Pages | : 670 | |
The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness.
The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction. There is also an associated website with updates and code patches, and PowerPoint slides from presentations.